public class Drain extends UGen
add(float[][])
to add a new bit of audio data. Beware that the float
will then be in use for a while as the audio data gets accessed and spat out.UGen.OutputInitializationRegime, UGen.OutputPauseRegime
bufferSize, bufIn, bufOut, context, ins, outputInitializationRegime, outputPauseRegime, outs
Constructor and Description |
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Drain(AudioContext context,
int outs)
Instantiates a new Drain.
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Modifier and Type | Method and Description |
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void |
add(float[][] audioData)
Adds a new grain of audio data.
|
void |
calculateBuffer()
Called by the signal chain to update this UGen's ouput data.
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addDependent, addInput, addInput, clearDependents, clearInputConnections, containsInput, crossfadeInput, getConnectedInputs, getContext, getEnvelopes, getIns, getNumberOfConnectedUGens, getNumberOfDependents, getOutBuffer, getOuts, getTimeTakenLastUpdate, getValue, getValue, getValueDouble, getValueDouble, initializeOuts, isTimerMode, isUpdated, noInputs, pause, printInBuffers, printInputList, printOutBuffers, removeAllConnections, removeConnection, removeDependent, setOutsToPause, setTimerMode, setValue, update, zeroIns, zeroOuts
getKillListener, getName, isDeleted, isPaused, kill, message, messageReceived, setKillListener, setName, start, toString
public Drain(AudioContext context, int outs)
context
- the AudioContext.outs
- the number of output channels.public void add(float[][] audioData)
audioData
- the audio data.public void calculateBuffer()
UGen
UGen.bufIn
and putting data
into UGen.bufOut
in some way. UGen.bufIn
and UGen.bufOut
are 2D arrays of floats of the form float[numChannels][bufferSize]. The length of the buffers is given by
UGen.bufferSize
, and the number of channels of the input and output buffers are given by UGen.ins
and UGen.outs
respectively.calculateBuffer
in class UGen