public class Drain extends UGen
add(float[][]) to add a new bit of audio data. Beware that the float
will then be in use for a while as the audio data gets accessed and spat out.UGen.OutputInitializationRegime, UGen.OutputPauseRegimebufferSize, bufIn, bufOut, context, ins, outputInitializationRegime, outputPauseRegime, outs| Constructor and Description |
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Drain(AudioContext context,
int outs)
Instantiates a new Drain.
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| Modifier and Type | Method and Description |
|---|---|
void |
add(float[][] audioData)
Adds a new grain of audio data.
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void |
calculateBuffer()
Called by the signal chain to update this UGen's ouput data.
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addDependent, addInput, addInput, clearDependents, clearInputConnections, containsInput, crossfadeInput, getConnectedInputs, getContext, getEnvelopes, getIns, getNumberOfConnectedUGens, getNumberOfDependents, getOutBuffer, getOuts, getTimeTakenLastUpdate, getValue, getValue, getValueDouble, getValueDouble, initializeOuts, isTimerMode, isUpdated, noInputs, pause, printInBuffers, printInputList, printOutBuffers, removeAllConnections, removeConnection, removeDependent, setOutsToPause, setTimerMode, setValue, update, zeroIns, zeroOutsgetKillListener, getName, isDeleted, isPaused, kill, message, messageReceived, setKillListener, setName, start, toStringpublic Drain(AudioContext context, int outs)
context - the AudioContext.outs - the number of output channels.public void add(float[][] audioData)
audioData - the audio data.public void calculateBuffer()
UGenUGen.bufIn and putting data
into UGen.bufOut in some way. UGen.bufIn and UGen.bufOut are 2D arrays of floats of the form float[numChannels][bufferSize]. The length of the buffers is given by
UGen.bufferSize, and the number of channels of the input and output buffers are given by UGen.ins and UGen.outs respectively.calculateBuffer in class UGen